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    <title type="text">Alpha Omega Forum</title>
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    <rights>Copyright (c) 2011</rights>
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    <id>tag:alphaomegathegame.com,2011:11:29</id>


    <entry>
      <title>Flamethrower Ammunition</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/765/" />      
      <id>tag:alphaomegathegame.com,2009:index.php/forums/viewthread/.765</id>
      <published>2009-09-21T18:16:47Z</published>
      <updated></updated>
      <author><name>Yegglord2009</name></author>
      <content type="html">
      <![CDATA[
        <p>Forgive me if i missed it (it&#8217;s late here and we&#8217;re finishing up the Character Creation process), but i cannot seem to find any flamethrower ammunition. If this is incorrect, could someone direct me to said fuel? Thank you.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>where is the melee endurance cost&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/1167/" />      
      <id>tag:alphaomegathegame.com,2011:index.php/forums/viewthread/.1167</id>
      <published>2011-08-17T12:51:04Z</published>
      <updated></updated>
      <author><name>Finlos</name></author>
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      <![CDATA[
        <p>Hey all,</p>

<p>I&#8217;ve been reading through the core rules and it mentions an endurance cost for both melee attacks and wielding.&nbsp; 7.14.3 has the endurance cost for wielding but am I overlooking the melee cost or is it missing?</p>

<p>Finlos
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Compiled Milk Run Errata</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/1052/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.1052</id>
      <published>2010-10-22T02:38:57Z</published>
      <updated>2010-10-22T02:58:45Z</updated>
      <author><name>staun</name></author>
      <content type="html">
      <![CDATA[
        <p><b>Technical errors</b><br />
* On page 31 of the Milk Run scenario, it shows the character as having a dice pool of 1D6/5D4 for unarmed combat but should read 2D6/4D4</p>

<p><b>Grammar, typos and spelling</b><br />
* 1.7 The Landing, page 10: &#8220;Stan fails <i>fis</i> Ground Vehicles Skill Check&#8221; -&gt; &#8220;Staun fails his Ground Vehicles Skill Check&#8221;<br />
* 1.14 Leaving Principal Security behind: &#8220;Convincing Stan to Stay&#8221; -&gt; Should probably be &#8220;Convincing Stan to come along&#8221;</p>

<p>(Please add more if you found any)
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>8.4 Ascension confusion</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/1040/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.1040</id>
      <published>2010-10-08T17:42:40Z</published>
      <updated></updated>
      <author><name>damanar</name></author>
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        <p>Ascension Level 2 -<br />
Bonus Ability: Heightened Senses</p>

<p>Ascension Level 3 -<br />
Bonus Genetic Deviation: Improved Sense (Any 1)</p>

<p>improved sense is a general +2 detection and shouldn&#8217;t have the &#8220;(Any 1)&#8221; after it.<br />
Heightened Senses are chosen for each sense group.</p>

<p>Didn&#8217;t know if this was covered yet, but I didn&#8217;t see it in the compiled errata.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Grammatical Errors</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/203/" />      
      <id>tag:alphaomegathegame.com,2008:index.php/forums/viewthread/.203</id>
      <published>2008-01-27T15:45:15Z</published>
      <updated></updated>
      <author><name>SilentInfinity</name></author>
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      <![CDATA[
        <p>[color=#0000BF:6082d]DISCLAIMER:&nbsp; I am only posting content as documentation for errata.&nbsp; I will attempt to only include as much as is perceivably necessary.[/color:6082d]</p>

<p>7.14.3 - Effects and the Mechanics of Wielding - Producing an Effect<br />
&quot;..., which can be used untrained[b:6082d];[/b:6082d] ...&quot;<br />
This is incredibly unimportant but I believe the semicolon should be a comma.&nbsp; I guess it&#8217;s useful to document for the next printing?
</p>
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      </content>
    </entry>

    <entry>
      <title>7.10.2 reference to Melee Combat Modifiers table</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/1026/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.1026</id>
      <published>2010-09-22T10:59:50Z</published>
      <updated></updated>
      <author><name>staun</name></author>
      <content type="html">
      <![CDATA[
        <p>7.10.2 - Target&#8217;s Disposition refers to table 7-13 Melee Combat Modifiers table, but the text makes it more likely that the reference should be to Figure 7-14 Target Disposition.</p>

<p>Text change from:
</p><blockquote><p>depicted in Figure 7-13: Melee Combat Modifiers</p></blockquote><p> to </p><blockquote><p>depicted in Figure 7-14: Target Disposition</p></blockquote>

<p>It&#8217;s furthermore not clear that these modifiers only refer to Melee (only when read in the 7.10 Melee context), but it doesn&#8217;t explicitly state that Figure 7-14 doesn&#8217;t apply when a target is engaged in Melee, but attacked via Ranged combat as well. The intention isn&#8217;t clear.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>7.11.14 reference to Endurance Recovery table</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/996/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.996</id>
      <published>2010-09-03T14:51:14Z</published>
      <updated></updated>
      <author><name>staun</name></author>
      <content type="html">
      <![CDATA[
        <p>Section 7.11.14 refers to <br />
<b>Figure 6-7: Base Endurance Recovery Rates</b></p>

<p>this should be<br />
<b>Figure 6-6: Base Endurance Recovery</b></p>

<p>Small thing, but should be fixed <img src="http://2010.alphaomegathegame.com/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" />
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>The Encountered: Asphalt Dragon (3.7.1)</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/895/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.895</id>
      <published>2010-03-09T16:52:19Z</published>
      <updated></updated>
      <author><name>K-E Wilson</name></author>
      <content type="html">
      <![CDATA[
        <p>Looks like the Asphalt Projectile Ability is only partially-completed. </p>

<p>As it currently stands;</p>

<p><b>Asphalt Projectile</b><br />
Act: Half, Rng: 20 SIM, Sc: 1, Nat; Ph</p>

<p>So, I have to ask, is the function detailed by the &#8216;Damage by weight&#8217; Table for getting hit with particularly heavy objects in the CRB, or is there a flat rate somewhere?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Wielding Time in Segments table</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/956/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.956</id>
      <published>2010-07-01T15:07:40Z</published>
      <updated></updated>
      <author><name>Gamemaster</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;ve been looking over Figure 7-28, the List of Effect DR Factors, and in particular the wielding times. The minimum time listed is 1 Segment, and to get that time you need a DR less than four. I don&#8217;t see any way to craft an effect with that DR. I miss something?</p>

<p>Also, I can&#8217;t find a section that explicitly states how those wielding durations work in terms of initiative resolution in segments. i.e.- a character with reaction 17 (rolled initiative of 14) begins wielding an effect during segment three, with a DR of 8, for a wielding time of 2 segments. Does the effect happen during segment 4? segment 6? I assume that whatever segment, it occurs on initiative 14. Can anyone clarify this for me?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Missing Under grenade barrel launcher and 40 mm grenades description</title>
      <link rel="alternate" type="text/html" href="http://www.alphaomegathegame.com/index.php/forums/viewthread/948/" />      
      <id>tag:alphaomegathegame.com,2010:index.php/forums/viewthread/.948</id>
      <published>2010-06-16T13:38:09Z</published>
      <updated></updated>
      <author><name>crisaron</name></author>
      <content type="html">
      <![CDATA[
        <p>Right now we could not find the 40mm grenade description or the under barrel launcher</p>

<p>We used the under barrel grenade launcher from the one gun listed with it in the weapons section and we are using the standard hand grenade table for ammo.
</p>
      ]]>
      </content>
    </entry>


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