BrianRoth - 27 December 2010 01:29 PM
I honestly hadn’t considered any of the RP aspects of the character yet, I am more worried of making sure i have the mechanics down pat. So i’m not sure how any of his weaving works with his “performing”. As far as drawbacks go, I never know what to take with that stuff. And I had no clear defined picture for the character anyways. Like i said, I want to work out the mechanics of the game first.
So my skill ranks are low then?
Fields/Skills: Alertness 1, Fine Arts 2>Performing 2, Melee Combat 1, Operate Vehicle > Ground Vehicle 1, Small Arms 1 > Pistols 1 (240 pts)
Considering i spent 240 cdp here, i spent nearly half my pool of points to get these scores! I can raise them further? Understand that several of these are field focus’s as well. Unless I have botched up somewhere and not spent my points properly here. Buying field/skill ranks from what i saw, was pretty expensive!
well, for starters, i think your points are a bit off….
Alertness 1 - 30 pts
Fine Arts 2 - 60 pts
Performing 2 - 20 pts
Melee Combat 1 - 30 pts
Ground Vehicles 1 - 10 pts
Small Arms 1 - 30 pts
Pistols 1 - 10 pts
That’s 190 pts - you didn’t list a ranking for Operate Vehicle field skill, but at rank 1, that’s 30 pts, so 220, or at rank 2, 250 pts.
so somewhere, your math is off…
Remember that you are a starting character - a couple of my players had low skills as well, especially the one that did wielding.
I would forego the Operate Vehicle field and stick with just Ground Vehicles. Realistically, if I were your GM, I would rule that anyone would be able to pilot a standard ground vehicle of the age - the advancements in autopilot systems would allow someone to perform basic driving. I would only require this skill for anyone that expects to perform combat maneuvering or is driving some vehicle that doesn’t have all the modern conveniences and technology such as autopilot (for example, a Mad Max scenario where the character comes across an old 18-wheeler or tanker truck). That would only free up 10 points, but you could put that into something else. Remember that you technically have every skill at Rank 0.
As for combat, you’ve taken the Melee Combat field, plus the Small Arms field. If you’re going to play more of a performer character based on your earlier comments, then I’d say you have too much invested and spread out in combat related skills - you’re not the combat bunny - use your wielding for attack (as well as the performing) and defense. Take either Unarmed or One-handed Melee Combat skills rather than the whole field. Stick with Pistols and SMGs and drop the Small Arms field.
Field skills really only make sense if you plan on taking more than two of the skills in the field (IMO).
I would go more with this:
Alertness 1 (30pts)>Read People 1 (10pts), Performing 4 (40pts), Coercion 2 (60pts), Deceive 2 (20 pts), Unarmed Combat 4 (40pts)
total 200 pts.
Note that rank 4 is your max as a Lesser Neph. starting character.
with the wielding you’ve purchased, this gives you a character that is more of a “face” character - or maybe a con artist - or similar. you have decent performing skills, which also add to your Deceive skill when trying to imitate someone. you can read peoples reactions to your performances or attempts to bluff and manipulate them. you’ve boosted your charisma - use it! I would drop the Sense Weather and go with Lip-Reading for another 10 pts. plus a little unarmed to fall back on…
as for your wielding, i would take Control - it allows you to change your appearance, control minds, etc. and Creation, which will allow you to create illusions (to enhance your performing) as well as to use in combat - if you’re creative! (All with the Being source).
if you were playing Shadowrun, this would be the classic Elven Rocker character (with a little mage thrown in) - I think it is playable with a few minor adjustments as I’ve mentioned above - probably valuable to the team for negotiations, disguise, and wielding.
my 2 Trust worth
Rich