So you do want the mechanics…I’m confused…
Control Energy is the effect you wish to use to open the door.
This requires:
Range to Target
Number of Targets
Duration
Minor Modification (based on amount/degree of energy to control, ie a lamp up to a whole building)
So if you are standing in front of a door and want to open the lock for one Combat Cycle so you can get through the door, that’s Range - Touch (+2), Number of Targets - <3 (+4), Duration (Combat - we’ll assume you’re under pressure, ie chased) - 1 Combat Cycle (+1), Minor Mod - based on the book, you aren’t changing much more than you would to turn off a lamp, so 1 (+2) >>> +2 +4 +1 +2 = 9 DR, WT 2, EC 2
@zergling, while I wholeheartedly agree with your statement about skills, your example is not a good one, as that is handled strictly by the variables - unlocking a door from down the hall requires increasing the Range, multiple doors is increasing the Number of Targets, etc - you can’t (if you’re using the rules) just use Energy + Control as a skill test with a bonus equal to a Minor Mod.
If anything, what I might allow the character to do is use the Wielding in place of the Electronics Skill to aid the Defeat Security Skill Check (or vice versa) to defeat the lock (the book says you need Electronics if you are trying to override electronic security measures) or possibly allow the character to make a Defeat Security Skill Check (or Electronics) to identify the type of lock and use that knowledge to more effectively control the energy when wielding, making it less of a chance of a “fumble” should you be using Critical Failures, or possibly reducing the Wielding Time value, as you know exactly what you are trying to do. In this latter case, this would allow someone on the run to defeat the lock with a single Segment without spending Endurance as you normally would to reduce the WT. For a trivial lock, this might not be worth it, but for a security lock that the GM might impose a higher Minor Mod (maybe it’s shielded or something special to prevent tampering), it might make a difference.