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Wielding question?
Posted: 10 September 2010 10:26 AM   [ Ignore ]   [ # 16 ]
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staun - 09 September 2010 01:51 PM

Me too, but I’d still say it was up to the Moderator to create a fun game for the players and not get stuck on these details smile

It is the moderator’s job to create a fun game for all of the players. Part of that is knowing when magic needs to have limits. Otherwise the magic user figures out how to do everything with magic, and then he doesn’t need anyone else. And then only one person is really having fun.

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Posted: 10 September 2010 10:30 AM   [ Ignore ]   [ # 17 ]
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And just because magic can solve the problem does not mean you know how to apply the magic to the problem. I agree with needing to make a defeat security roll to know where to add or subtract current to open the door.

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Posted: 10 September 2010 11:37 AM   [ Ignore ]   [ # 18 ]
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Daeglan1 - 10 September 2010 10:30 AM

And just because magic can solve the problem does not mean you know how to apply the magic to the problem. I agree with needing to make a defeat security roll to know where to add or subtract current to open the door.

Or the wielder has to perform two wielding effects, one to add and one to subtract current, until they get the right combination smile
Never underestimate the power of a good guess or trial & elimination smile

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