I thought you guys might get a kick out of this…
In our game we’ve been keeping the “Active Segments” concept, but then within any given Segment it is a free for all. Instead of rolling a Reaction score check and going in order, I basically tell everyone “You have a few seconds to tell me what you’re going to do this second, or you’ll have to wait until you next Active Segment.” Then everyone makes their decisions in a kind of vacuum of accurate information, and combat is more rough and tumble, and in my opinion that is more true to how things would really unfold in such a rapid combat.
I still give them plenty of time to calculate and execute the rolls… it’s just the actions that have to be announced.
Anyway, I like it and am sticking with it.
Keeps combat moving faster, and no is ever “waiting” for their turn.
/eh
