Virtual/Augmented Reality
Posted: 09 January 2012 04:28 AM   [ Ignore ]
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For those that are willing to tackle this, I have several questions regarding virtual/augmented reality?

1) What distinguishes virtual from augmented reality?
2) Is this reality handled in a similar fashion to the virtual world found in the Matrix movies?
3) Is question 2 ultimately the GM’s decision on how handle the virtual world?

I ask because the virtual world will factor heavily in my next campaign and I want to understand it well enough that I can answer any player questions and handle any curve balls (wanting to be a virtual god) the players will throw at me.

~ Tyl

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Posted: 10 January 2012 09:49 AM   [ Ignore ]   [ # 1 ]
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Never discussed this with the dev’s, but my impression is that they are leaving it wide open for now.
Much like the status of most of the world, it allows the GM to create the world as they see fit.
Since GM’s have verying comfort level with Virtual/Augmented/Alternate realities.

It mostly comes down to experience. If you’ve played a lot of Shadowrun, the matrix-like realities are more comfortable. If all you’ve played is D&D, then they might be less so.

So, with lack of specific rules, then make it your own vision for your campaign. After all, might there not be different versions within the same world? Who’s to say that the state of the world is not some advanced simulation run by a military training program from 2015 to see if they can develop super-soldiers with supernatural powers?

Hmmmmmmmmm

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Posted: 11 January 2012 06:07 PM   [ Ignore ]   [ # 2 ]
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They should totally make that into a TV show. Maybe call it Bleak World or something. wink

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Posted: 12 January 2012 08:43 AM   [ Ignore ]   [ # 3 ]
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Karelzarath - 11 January 2012 06:07 PM

They should totally make that into a TV show. Maybe call it Bleak World or something. wink

If I still lived in Los Angeles, I might have pitched it to some studio. They apprently need new ideas smile

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