Range Penalty
Posted: 30 March 2008 03:24 AM   [ Ignore ]
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There’s a spot on the character sheet in the weapons section for "Range Penalty." I’m wondering what is the official use for this field. Looking in the book, there’s a figure that shows multiple possibilities: nominal range, too short penalty, too long DR modifier. For our game, we put the nominal range there so that we knew when we needed to reference the book for special cases. But looking over the Milk Run characters, I noticed MSL didn’t fill in range penalty for any weapon.

I’m wondering, is this an oversight in Milk Run, the character sheet itself, or are there just a few weapons with some kind of range penalty? If the latter, an example would be great   <!—s:)—>{SMILIES_PATH}/icon_e_smile.gif<!—s:)—>

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Posted: 30 March 2008 04:39 AM   [ Ignore ]   [ # 1 ]
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Greetings from the Lab!

[quote="Rich Brownell":ebb01]There’s a spot on the character sheet in the weapons section for "Range Penalty." I’m wondering what is the official use for this field. Looking in the book, there’s a figure that shows multiple possibilities: nominal range, too short penalty, too long DR modifier. For our game, we put the nominal range there so that we knew when we needed to reference the book for special cases. But looking over the Milk Run characters, I noticed MSL didn’t fill in range penalty for any weapon.[/quote:ebb01]

We intended for the Range Penalty spot on the Character Sheet to be used for the "Short Range Penalty". Our reasoning for this was the belief that the majority of combat scenarios would be "close combat" and resolved using game grids or battle boards and would likely be at ranges of 30 SIM or less if they were to be represented using 1 SIM = 1 inch scales (i.e. rooms, hallways, caves, building ruins, thick forest, etc). So we felt the Short Range Penalty would be an important piece of information to have readily available.

We will add "Nominal Range" to the weapons section of the character sheet shortly and put up a post once that is completed.

In Milk Run, the longest ranged weapon we provided to the sample characters was Geist’s MP5A3X which has a Range Rating of 3 and therefore had no Short Range Penalty which is why all those fields were blank on the character sheets. (That being said, it is certainly possible that we may have missed a Range Penalty for one of the weapons…)

We hope that helps!

MSL

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Posted: 30 March 2008 05:27 AM   [ Ignore ]   [ # 2 ]
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Wow, quick reply and on a Sunday no less.  <!—s:D—>{SMILIES_PATH}/icon_e_biggrin.gif<!—s:D—>  Thanks. That clears it up completely.

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