Hey,
I really like the rules in AO, but one thing concerns me a bit. How do I run big fights with loads of "cannon fodder". My campaign will delve deep into the pulp genre, drawing inspiration mainly from Indiana Jones, Sky Captain and the World of Tomorrow and The Rocketeer.. all set neatly in the AO setting.
If I’m going to run a pulp campaign, I need loads of bad guys, creatures etc. They should be easy enough to take down, but how, with the Die Pool Tokens and such, do I run big fights? Is this, in fact, where the Combat Matrix comes in? Can someone explain how the Combat Matrix is intended to be used?
First I thought that in the columns under each combat cycle, I’d mark off which segments the NPC would act in. But why then would there be several columns? Are these columns instead used as an alternative to the tokens? <!—s:geek:—>{SMILIES_PATH}/icon_e_geek.gif<!—s:geek:—>
Eirik
