So it’s time for my group to raise their abilities after finishing Milk Run, and we ran smack into the confusing section of rules that is Character Defined Rank Advancement (CDRA). I really like this concept, but I am having a really hard time making it work for me. So here’s how I’m reading it - please correct anything I’m reading wrong, and help me clarify the vagueness.
[list=1:87bb0][*:87bb0]You can not raise a skill at all, unless you’ve used it since the last time you raised it.
[list:87bb0][*:87bb0]Does using the skill once let you raise it up to 3 points (as per the maximum you can raise a skill per session)? Or does it just let you raise it once and then you have to use it again before you can raise it again? Or can you raise it once per use in a session (up to a maximum of 3)?[/*:m:87bb0][/list:u:87bb0][/*:m:87bb0]
[*:87bb0]Each successful "challenging" use of a skill reduces the Trust and time costs by 10%
[list:87bb0][*:87bb0]"Challenging" is defined as a difficulty within 5 of the average of your dice pool (as per the table). [list:87bb0][*:87bb0]Does this mean that with a score of 12 (human PC average) (dice pool 6d4, average 15) that any test against a DC of 10 to 20 qualifies? Or only 11-19. [/*:m:87bb0][*:87bb0]What if you have a +10 mod to the roll from your skill and field? You can’t ever fail a DC 15 roll with a pool of 6d4+15. Is that still challenging? What if it’s a DC 25 roll? That’s certainly going to be more challenging than a DC 20, but it’s possible with that dice pool. Why does that not count? [/*:m:87bb0][/list:u:87bb0][/*:m:87bb0]
[*:87bb0]If you use it 10 times successfully, you can learn it for just the CDP cost.
[list:87bb0][*:87bb0]Just one question here: does it make sense to do this in combat? "I just rolled average on all my dice and I hit the guy. That was my tenth use of One-handed melee. Can I spend the CDP right now?"[/*:m:87bb0]
[*:87bb0]I’m inclined to say yes, but I’d like other opinions.[/*:m:87bb0][/list:u:87bb0][/*:m:87bb0][/list:u:87bb0][/*:m:87bb0]
[*:87bb0]Field advancement
[list:87bb0][*:87bb0]Very confusing here. You need two "challenging" uses for each skill in the field. You also need a minimum 10 total challenging uses. And you get a 10% discount off for each of those uses. So you can’t advance a field using CDRA unless you get no discount or a full discount - nothing in the middle.[/*:m:87bb0]
[*:87bb0]Even if you remove the 10 total requirement, the smallest field still mandates a minimum of a 40% discount or you get no discount, and some fields have enough skills in them that you have to have the full 100% discount. [/*:m:87bb0]
[*:87bb0]How does training a skill, using it’s discount, affect the discount for the field? If I use up the 20% discount I have for a skill, does that reduce the discount I get for the field? Does using it for the field remove it from the skill? There’s no place on the character sheet to track it separately for the field.[/*:m:87bb0][/list:u:87bb0][/*:m:87bb0]
[*:87bb0]Wielding advancement
[list:87bb0][*:87bb0]Wielding sources and intentions both get a check mark when you make a challenging roll. Thus they can be advanced separately. But they also can be used in mix-and-match combination. How does this compare with skill/field?[/*:m:87bb0]
[*:87bb0]Sources have associated dice pools (from the core attribute), but intentions don’t. How do you know when something is a challenging roll for the intention? For that matter, how do you know when it’s a challenging roll for the source? If my Being and deliverance ranks are both 20, giving me +40 to my rolls, but my charisma is only 12 (6d4 again), does that mean I can cast minor amounts of healing trivially to gain more ranks of being and deliverance for free? What if my being is 20 and my deliverance is 5?[/*:m:87bb0][/list:u:87bb0][/*:m:87bb0][/list:o:87bb0]
So… can anyone help me sort this out? I want to use CDRA, but I don’t want to make things so confusing that no one even tries to keep track.
