The 6 - 6 System - the Heart of the Experience
Posted: 15 August 2007 10:37 AM   [ Ignore ]
Aspirant
Total Posts:  13
Joined  2007-08-01

What is the 6-6 System?

The 6-6 System is a set of game mechanics developed by Mind Storm Labs to enable players to customize both the number of actions characters can perform each turn and manage their varying degrees of difficulty.

Why is it called the 6-6 System?

The first “6” in “6-6” represents the 6 one-second Segments that a Combat Cycle—Alpha Omega’s measurement for combat time—is divided. This feature allows players to take advantage of the wide range of options and abilities available to their characters, to break turns down into manageable portions of time and to allow characters to react to what is happening around them.

The second “6” represents the 6 dice that players can roll during each Combat Cycle. Players can roll all available dice in a single Segment, improving the probability of success, or they can divide them among Segments, allowing them to attempt more actions.

What makes the 6-6 System fun?

The 6-6 System provides characters with an evolving dice pool, reflecting their continuously developing abilities. New characters generally use a combination of d4s and d6s to conduct their actions. As characters develop, these lower dice are replaced by numerically stronger dice, culminating with a set of d20s. In game play, this allows powerful characters to perform actions with 1d20 that weaker characters would require multiple dice to achieve, thus allowing them to attempt more actions per Combat Cycle.

Wielding

In Alpha Omega, some characters can tap into supernatural powers. Called Wielders, these characters learn to perform this feat through innate ability or intense study. 

There are no pre-determined spells in Alpha Omega. Players must use their imagination to create Wielding Effects based on a number of game parameters. Wielding is a powerful tool for those who choose—or are designated—to follow the path. However, if this power is misused or is not properly controlled, the results can be deadly for Wielders and their companions.

Profile
 
 
Posted: 24 August 2007 06:17 PM   [ Ignore ]   [ # 1 ]
Moderator
Avatar
RankRank
Total Posts:  76
Joined  2007-08-01

Can’t wait to hear about Wielding! Looking forward to a restriction free casting ability!

I want details!

Profile
 
 
Posted: 10 January 2008 12:34 AM   [ Ignore ]   [ # 2 ]
Administrator
Avatar
RankRankRank
Total Posts:  251
Joined  2007-08-03

[b:0b84b]<<This entry was moved from a thread in the General Discussion Forum>>[/b:0b84b]

The 6-6 system ensures that you are never rolling more than 6 dice at a time. In fact, the interesting part of the 6-6 system is that you have to budget your 6 dice over all your turns within a single Combat Cycle (Combat Cycles are 6 seconds of game time as you will soon learn!).

In the 6-6 System, dice are akin to commitment to an action or focusing your character’s attention, so if you use all your dice in one turn or for one action, you will likely be successful but your character may have a difficult time defending themselves or successfully completing other actions later in the Cycle.

It’s kind of like gambling every turn…..should you use more dice to raise the probability of success or be conservative in case the situation surrounding your character changes and they may require their dice for other actions…..

This puts a lot of power and a higher degree of control in the players’ hands and as your character gains power their dice types get bigger allowing them to perform difficult actions with a single die that would have required multiple dice or all of your dice as a less experienced character.


MSL

Profile