How does buying off disads work?
Posted: 01 March 2010 05:48 PM   [ Ignore ]
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How does buying off disads work? I didn’t see anything on that.

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Posted: 01 March 2010 07:11 PM   [ Ignore ]   [ # 1 ]
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As you get CDP, and in between adventures when you have downtime to spend said CDP, then you can instead buy off the drawbacks/disadvantages at that time instead of spending CDP to improve stats/skills.
As a GM, I would want to see some roleplaying for personality flaws, or see you looking in game for a doctor to get rid of medical issues.
For example, if you had impatient, then you;d have to act in character on your effort to learn patience.
If you had the bleeding disad, I’d want to see you looking up doctors and medical research on how to cure that.
Might just be me though.

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Posted: 01 March 2010 10:30 PM   [ Ignore ]   [ # 2 ]
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KS is right on the money for the most part.  Just remember that some things can’t be fixed and the character is stuck with em.

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Posted: 01 March 2010 11:27 PM   [ Ignore ]   [ # 3 ]
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True. but thins like nightmares and haunted should be able to be fixed. smile

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Posted: 01 March 2010 11:41 PM   [ Ignore ]   [ # 4 ]
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Nah, I think they only get worse smile

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Posted: 01 March 2010 11:56 PM   [ Ignore ]   [ # 5 ]
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IF CD were running I think you would be right. I do know I would have to discuss it with the GM and work out story wise removing the Disads. like getting an excorsism.

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Posted: 02 March 2010 10:32 AM   [ Ignore ]   [ # 6 ]
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Definitely should use role playing and situations to explain removing a Drawback.  Based on the cost of the Drawback, it might be something that takes place over the course of adventures, and may even be the focus of one or more adventures, before resolving a situation or condition.  However, if you want to expedite things and your GM doesn’t want to deal with your Drawbacks as part of the storyline (for SHAME!!!), you might consider an optional rule of paying double the CDP cost to eliminate a Drawback.  For instance, if you took Banished and picked NY, but through no fault of your own, your GM switched your campaign setting from the NorthEast to the area around Divinus, that Drawback wouldn’t really be much of a Drawback any more - and it would be hard to roleplay or integrate into the campaign.  In this case, you could optionally pay double the cost to represent the time that has passed or whatever that you would normally have been able to roleplay (and pay normal CDP cost), but now can’t.  This is just an off-the-cuff example, so don’t start crying about this or that, I’m just presenting options…there is no such ruling in the book - this is something I’m personally presenting as a fellow GM as a viable option to make buying off a Drawback more of an issue for a character in an effort to reduce a character from taking a bunch of cheap Drawbacks in the hopes/plans of buying them off faster with CDP without having to do any role playing or other challenges to the character.  These are Drawbacks, not minor inconveniences - like having an Addiction (a Drawback!), kicking it takes a LOT of personal effort, support groups, sometimes medical assistance, etc.  and not just the passage of time or spending CDP can represent.  It should be a meaningful journey to overcome.  But that’s me, I’m a big proponent of the role-playing aspect and conflict resolution…

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Posted: 02 March 2010 11:09 AM   [ Ignore ]   [ # 7 ]
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I agree. As always you should discuss what you are doing with your character with your GM. Go to them and say I want to buy off X disad. Then the GM can work it into the story.

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Posted: 02 March 2010 11:23 AM   [ Ignore ]   [ # 8 ]
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Exactly, let’s say you take the Exiled drawback. You can work it out with the GM that maybe it is due to some crime you didn’t commit. He can work with you to develop an adventure to help clear your name!

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Posted: 02 March 2010 11:28 AM   [ Ignore ]   [ # 9 ]
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exactly. Some disads are really adventure hooks for the GM to use. Any GM worth their salt will use them. Your banned from New York? hmmm interesting. Well it looks like part of the solution to your current Adventure involves going to New York… I guess your gonna have to deal with that disad huh? Now you can buy off the Disad and role play how in addition to solving what ever other problem brought you to new York in the fist place.

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