The Encountered: Asphalt Dragon (3.7.1)
Posted: 09 March 2010 04:52 PM   [ Ignore ]
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Looks like the Asphalt Projectile Ability is only partially-completed.

As it currently stands;

Asphalt Projectile
Act: Half, Rng: 20 SIM, Sc: 1, Nat; Ph

So, I have to ask, is the function detailed by the ‘Damage by weight’ Table for getting hit with particularly heavy objects in the CRB, or is there a flat rate somewhere?

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Posted: 09 March 2010 05:08 PM   [ Ignore ]   [ # 1 ]
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Try this:

Asphalt Projectile
Act: Half, Rng: 20 SIM, Sc: 1, Nat: Ph, EC: 7
RC: Agility (40, Negates; 35, Half Damage),
Ch/Rech: 5, 4 H
Func: Dam (3d10+4 HV).

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Posted: 09 March 2010 05:49 PM   [ Ignore ]   [ # 2 ]
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I like the first one better, then I don’t have to worry about actual damage smile

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Posted: 18 March 2010 09:52 PM   [ Ignore ]   [ # 3 ]
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I can’t help but envision the incomplete version as a giant glob of tar-like snot, then, KS.

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Posted: 19 March 2010 12:01 AM   [ Ignore ]   [ # 4 ]
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As long as it does not stick me to the ground, like an old fashioned web spell smile

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Posted: 19 March 2010 12:07 AM   [ Ignore ]   [ # 5 ]
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I was figuring it’d glue you to the wall. Or your car. Or the gun-bunny of the group.

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Posted: 19 March 2010 12:16 AM   [ Ignore ]   [ # 6 ]
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EW… just EW

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Posted: 19 March 2010 12:18 AM   [ Ignore ]   [ # 7 ]
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Maybe we should give the old version to a different critter and have it eliminate movement. ‘Snot Shot’. :D

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Posted: 19 March 2010 12:21 AM   [ Ignore ]   [ # 8 ]
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How about a little orange thing that looks by Qbert smile

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Posted: 19 March 2010 12:23 AM   [ Ignore ]   [ # 9 ]
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Sure! Qbert doesn’t get enough respect.

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Posted: 23 August 2010 01:29 AM   [ Ignore ]   [ # 10 ]
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