2 of 2
2
Melee vs. ranged combat?
Posted: 21 May 2010 01:24 AM   [ Ignore ]   [ # 16 ]
Aspirant
Avatar
Total Posts:  7
Joined  2010-01-23

I meant no offense or anything, I was just trying to add something to this topic.
I’ve never done SCA but I have done most of the others as well as Capoeira.

I use the +8 for the lethality issue that he brought up earlier because most of my fights end up being loud and bullety.

And I am a bit surprised someone from MSL hasn’t come in and said something.

 Signature 

“I hate robbing banks.”

Profile
 
 
Posted: 21 May 2010 06:18 AM   [ Ignore ]   [ # 17 ]
Second Level Ascended
RankRank
Total Posts:  83
Joined  2010-02-10

I’m certainly not offended.  I’m just trying to provide a reasoning mechanics wise.

I’m certain that the +8 is entirely for balance purposes, otherwise melee would be even less useful.

Profile
 
 
Posted: 01 June 2010 08:54 AM   [ Ignore ]   [ # 18 ]
Third Level Ascended
Avatar
RankRankRank
Total Posts:  394
Joined  2008-07-23

As has been already written - the +8 for Ranged Combat was put in place for balance reasons.  They arrived at +8 solely because +5 was not deemed enough, and +10 was too much.  Really, that’s pretty much it.  The combat system is not real life, so stop trying to wrap real life examples around it.  There are certainly points at which the combat system breaks down.  For instance, the +8 modifier does not take into account shorter than optimal range to target—this includes Point Blank range.  By the rules as written, you are using a firearm, and if the projectile travels more than an inch from the end of the barrel, you have to apply the +8 modifier.  Does it make sense???  If you hold a pistol to someone’s head, should you apply the +8 modifier??  The GM is fully free to adjust the rules to their own purpose - AO is no different from any other RPG in this respect - really!  it’s right in the book!  GMs can change whatever rule they want for their home campaign.  I myself do not use the +8 modifier within a certain range, but rather reduce it appropriately, and at point blank, have no modifier.  And within one or two gaming sessions, you can sink enough points into your Ranged Combat skills to negate the +8 for your favorite firearm if you’re really serious about it. 

As for ranged vs melee combat, I’m here to tell you that the rules system favors melee combat.  Believe me, I see it abused every home game session.  Only wielding is more powerful.

Profile
 
 
Posted: 01 June 2010 11:37 AM   [ Ignore ]   [ # 19 ]
Second Level Ascended
RankRank
Total Posts:  194
Joined 

If the system favors Melee so much maybe the +8 is actually unbalancing in the Melee vs. ranged. If it is being abused I would say the math is wonkey having a +8 for ranged. Which is kind of my point. The system favors melee combat too much. The balancing factor for ranged combat should be ammo not wonkey math in the attempt to make melee relevant. As I think you guys went to far in trying to balance ranged with melee.

Profile
 
 
   
2 of 2
2