Am I doing movement right?
Posted: 26 August 2010 08:29 AM   [ Ignore ]
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It seems a little weird to me that movement speed over the course of a round (or it is turn?... whichever one is the full span of 6 segments is what I’m talking about ) double dips off your reaction score. What I mean by this is:

1. Your movement speed increases based off your reaction score.
2. Your reaction score determines how many active segments you have, and you can move your full movement on each active segment.

I mean, #2 by itself already seems kind of weird. Go from a 13 to 14 reaction and you’ve effectively doubled your movement rate over the course of 6 seconds (if I’m understanding it right) because now you can move twice instead of once. For starting characters, it creates huge gaps in speed when they’re in some sort of encounter where they’re running away or towards something. The guys with 14 reaction quickly and hugely outpace the 13 reaction characters.

Which makes me wonder if I’m doing it right, since movement speed already seems to go up based on reaction score, aside from the whole active segment thing. Is movement speed supposed to be how far you can move through that entire 6 segments, or is it on a per segment basis?

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Posted: 26 August 2010 01:44 PM   [ Ignore ]   [ # 1 ]
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Based on what you posted you are doing it right. Because tabletop RPGs are by their nature an abstraction you’ll see an occasional edge case. The added speed from gaining an active segment is one of those break points in the mechanics.

Keep in mind that added movemen is nice, but you still only get six dice for the entire segment.

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Posted: 06 November 2010 12:39 AM   [ Ignore ]   [ # 2 ]
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knightofargh - 26 August 2010 01:44 PM

Based on what you posted you are doing it right. Because tabletop RPGs are by their nature an abstraction you’ll see an occasional edge case. The added speed from gaining an active segment is one of those break points in the mechanics.

Keep in mind that added movemen is nice, but you still only get six dice for the entire segment.

I have the same problem and this is nice tips

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Posted: 11 November 2010 02:14 PM   [ Ignore ]   [ # 3 ]
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Yes, and as you go up, you get even more active segments. Eventually, you might be active in all six segments.
Now, like Knight said, you only get 6 dice to split between all active segments, but you can always run around for free!
So dump all the dice in an attack and then run for the hills for 5 segments if you don’t kill the big bad smile

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