It seems a little weird to me that movement speed over the course of a round (or it is turn?... whichever one is the full span of 6 segments is what I’m talking about ) double dips off your reaction score. What I mean by this is:
1. Your movement speed increases based off your reaction score.
2. Your reaction score determines how many active segments you have, and you can move your full movement on each active segment.
I mean, #2 by itself already seems kind of weird. Go from a 13 to 14 reaction and you’ve effectively doubled your movement rate over the course of 6 seconds (if I’m understanding it right) because now you can move twice instead of once. For starting characters, it creates huge gaps in speed when they’re in some sort of encounter where they’re running away or towards something. The guys with 14 reaction quickly and hugely outpace the 13 reaction characters.
Which makes me wonder if I’m doing it right, since movement speed already seems to go up based on reaction score, aside from the whole active segment thing. Is movement speed supposed to be how far you can move through that entire 6 segments, or is it on a per segment basis?
