alphaomegathegame.comThe Third Die — a register of tabletop mechanisms

Register · Open · 29 entries · 5 sections

Every mechanism, taken apart

A tabletop roleplaying game is a machine, and you can see the workings. Every entry is a mechanism examined on its own, with the arithmetic shown and the table consequence stated. No system is treated as canonical.

A table an hour into a session, shot square from above
FIG.01The machine mid-session. Every part is visible at once, which is exactly why none of them get looked at.Photo: Nika Benedictova / Pexels
Hand-written index cards fanned out on a table
FIG.02Every table ends up with a second, handwritten ruleset beside the printed one. It is usually the one that gets used.Photo: George Diamanto / Pexels

Entry 020 · The Sheet

The character sheet is an interface, and it was designed by accident

Everything a player does passes through one page. Grouping, reading order, and the numbers that get looked up most often.

Read entry 020 →
A character sheet soft with pencil and eraser marks
FIG.03Reading order, imposed. The eye starts where the printer decided the boxes should start.Photo: cottonbro studio / Pexels

How to read this register

Each entry names one part of the machine, shows the arithmetic that drives it, and states the consequence at a table. Nothing here is written as a rules quotation and no system is treated as canonical — where a mechanism is described, it is described in our own words.

  1. 01

    Name the part

    One mechanism per entry, isolated from the system it arrived in.

  2. 02

    Show the arithmetic

    The numbers that make it behave the way it does, worked through rather than asserted.

  3. 03

    State the consequence

    What changes at a real table when the part is present, altered, or taken out.