Register · Open · 29 entries · 5 sections
Every mechanism, taken apart
A tabletop roleplaying game is a machine, and you can see the workings. Every entry is a mechanism examined on its own, with the arithmetic shown and the table consequence stated. No system is treated as canonical.

The register
Ref · Section · Entry · What it does · Length
Entry 020 · The Sheet
The character sheet is an interface, and it was designed by accident
Everything a player does passes through one page. Grouping, reading order, and the numbers that get looked up most often.
Read entry 020 →
Sections
Five · 29 entriesRandomness
Curves, flat lines, and what each one feels like.
07 entriesNumbers
Difficulty, budgets, and the arithmetic under a session.
06 entriesEncounters
What a fight costs before anybody rolls.
06 entriesThe Sheet
The character sheet as a piece of interface design.
05 entriesThe Table
Five people, one rulebook, and what actually happens.
05 entriesSupporters
Tables we sit beside.How to read this register
Each entry names one part of the machine, shows the arithmetic that drives it, and states the consequence at a table. Nothing here is written as a rules quotation and no system is treated as canonical — where a mechanism is described, it is described in our own words.
- 01
Name the part
One mechanism per entry, isolated from the system it arrived in.
- 02
Show the arithmetic
The numbers that make it behave the way it does, worked through rather than asserted.
- 03
State the consequence
What changes at a real table when the part is present, altered, or taken out.